space marine tactical squad datasheet

It struggles a bit against Marine equivalents (interestingly, Frag & Krak are equally useful there), but picks up against heavier targets. Getting that 18 damage will probably happen, but it will be a level of rarity that no player should ever expect to see. The Lascannon has a major range advantage over the Gravcannon and the performance against higher end targets is about the same. Against T8 3+ (so 5+ after AP -2) vehicles their simulation is getting 2 or more wounds 33.56% of the time. Here we see how some basic marine weapons stack up against various enemies. 1* Tech Marine with Conversion Beamer Today, we’ll look at the Space Marine Tactical Squad ranged options. I’ve picked 10 targets given input from the Chatbox.

The first thing to jump out is: Wow, the Flamer is awful! 1) when you first learning the game, it is -so- much easier if all your units guns behave the same as far as range. Three things in the defence of flamers: Even given their numbers, they aren't doing a very good job of interpreting them. They may also be armed with a variety of Flamers, Meltaguns, Plasma Guns, Grav-Guns, Heavy Bolters, Heavy Flamers, Lascannons, Missile Launchers, Multi-meltas, Plasma Cannons and Grav-Cannons [1c]. A lot here defied my expectations as well. However, criticisms aside, this is a fantastic resource for players and we all really appreciate your putting it together.

It will be interesting to know if White Scars can get Bike Squads as a default Troops choice… probably not but it would be cool if so. There is assumed to be an unlimited unit size (because that one time a flamer kills 6 Space Marines counts towards the average). I’ve taken a break from 40k for the last few years, but I’m keen to come back for 8th edition. Grav amp is just part of the Grav Cannon now. All Tactical Marines wear the standard Space Marine power armour and carry a bolt pistol, a boltgun, Combat Knife and frag and krak grenades. Also most “Twin” weapons are left out, but you can just double the numbers given). The non-faction keywords indicates that there will still be specific rules for the different unit types in the game. At least the Heavy Bolter is cheap!

Doing a bit of quick math tells me the Force Axe is likely going to be the best all-around weapon, which I suspect will translate to normal power weapons as well. The meltagun still wounds on 2s no save against infantry. Am I wrong or have flak missiles vanished? If you are going to field Russes, take Pask and 2 Command Tanks with BCs and possibly a couple of Punishers. How that translates for Marines is hard to say for sure: maybe only Veteran Sergeants will have Ld 8, or maybe all Sergeants will. Grav should be working properly, fixed some stats errors, implemented rapid fire toggle, V3: http://s000.tinyupload.com/index.php?file_id=0062…, Still have a disagreement with Neil's numbers re Grav Cannon vs Primaris, but I don't see a problem with my math (4/6 * 4/6 * 5/6 * 2 * 4 = 2.96). Games Workshop started the widespread use of datasheets with the onset of 7th edition and have included them as the central part of the rules section in codices published since May 2014. Chatbox regulars would recognise my name (Neil Phillips), but I’ve not written a Blog post before.

For scouts go storm bolter + chainsword You don’t have to understand what the numbers mean exactly, just “higher is better”. you cant go wrong, take 6 heavy detachment with 3x maulerfiend and 3x havoc sqand. GW has already stated that Infantry will be able to gain cover from certain terrain features that other unit types will not, which is a nice, simple way to figure who can and can’t benefit from cover. The melta rule is still around but it’s not army wide anymore. Some caveats: The charts assume BS3+, no cover, and Rapid Fire weapons are at short range. Universal special rules are out, so any time a unit acts differently to what its stats might indicate, the rules for how will be in here. (I’ve left out weapons with special rules I haven’t implemented yet, including Combis. But for the most part, overwatch is just going to kill a model or two.

Thanks for putting it together. The Faction keywords we've seen across all the spoilers have been really important, not just for Marines, but for bringing back things like Craftworlds, Legions, Klanz, etc.

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