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Hey mister, I just found this searching while searching for "eu4 policies" and Google Docs informed me that it's in your bin or something like that. it makes seigeing speed ungodly fast (like seriously its VERY fast) due to having the 20% bonus of speed from the offensive ideas and an extra 10 from the policy. Exploration-Expansion gives an extra 20 colonists per year. Religion Changes:. You could even lower autonomy in some provinces. This community wiki's goal is to be a repository of Europa Universalis IV related knowledge, useful for both new and experienced players and for modders. Some of them are really good though so I'd like to know which ones people like going for. Also for reference, the eu4 wiki has this really nice chart for viewing all the policies. I like the +20% goods produced policy. The combat system, while not being entirely obv…

Similarly, Exploration-Admin gives 10 settlers and 5% colonist chance. Trade power bonus is nice for colonizers that don't want to / haven't yet taken trade ideas. I usually find myself forgetting about or just ignoring policies because they cost sweet sweet mana.

Press question mark to learn the rest of the keyboard shortcuts. /s), and trade -1 diplo point per month for -1 mil point per month. my Campaign as Prussia utilized military and trade polices with the infantry combat and discipline policies making me the Super power that even Russia, France and England saw as impossible to beat, Because of this i see policies as mainly a military focus thing with it being the best for those who wish for speedy conquering especially for those who want a WC. Economic-Offensive gives + 10% arty combat ability. Trade focus: Trade conflict CB; Privateering; Main trade city; Trade companies. Didn't Paradox already make this on the dev diary? Combat is not only determined by mere numbers such as modifiers and dice-rolls, but through a complex simulation in which units deployed into two rows of positions for each side, allowing units to fight the enemy units in front of them, the enemies at their flanks if possible (with high enough flanking range), and move between different positions if needed. Economic and Quality are good since they give 5% discipline bonus, this is a MUST GET when playing as BB or Prussia if you truly want space marines for troops also really good for Japan with thier 10% dispiline boost at the start. 1/2 the normal number of light ships needed to get those power projection bonuses. Nice, as someone who never really focused on polices this will make it so much easier. If you have too many diplo relations, you might want to consider Diplomatic-Defensive, to give you an extra diplo relation (and 25% enemy core creation.

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